Tagged In reactive programming :
New to Reactive.js? Check out last week’s introduction. All visualizations are ultimately a composition of smaller elements; data sets, scales, individual lines, and labels to name a few. Those elements relate to each other in different ways, and to manage their interdependency we typically find ourselves writing a master “render” method — something that can […]
A great article over at Gamasutra outlines a toy 3D engine that uses a spreadsheet to do the calculations. Instead of the imperative approach, this “engine” is more functional-reactive. As mentioned in our post on Reactive.js the other day, Excel serves as a good metaphor when starting to grok functional reactive programming.